![]() ![]() Only the paid amount is returned to the customer. Upon withdrawal from a contract where a bonus, discount code or promotional code has been used, these funds are considered a discount and are not returned to the customer. The seller returns the received payments to the customer with the same means of payment as used by the customer or as a credit or in the form of gift cards if the consumer expressly agrees to this method. In such a case, we undertake to return the money for the received payment to the customer as soon as possible and no later than within 30 days of receiving the request for the return of the goods. The goods must be returned to the seller by post, no later than 14 days after the notification of withdrawal from the contract (purchase). The deadline starts one day after the date of receipt of the ordered goods. However, once I got the hang of it, it wasn’t too much of an issue.The customer may, in accordance with Article 43 of the Consumer Protection Act ( ZVP), withdraw from the purchase within 14 days of receiving the shipment and return the product without explanation of their action. It took me a little while to get used, and I found the camera to be a bit finicky at times. One minor complaint I have about the game is the controls, they are a bit tough to master on a controller. Even with the polished edition, there may be instances where one of the soldiers will stand up instead of executing the intended action, or they may make noise and alert nearby enemies. However, this feature may lead to some frustration for players. These commands can involve tasks such as taking out specific guards. You also have the option to enter tactical mode in War Mongrels, which temporarily pauses the game and allows you to issue commands to both Manfred and Ewald. This feature adds an extra layer of strategy and challenge to the game. The game’s enemy soldiers also have a field of sound, where even if players are behind a box or a fence, making too much noise close to them will prompt them to investigate. ![]() To plan their strategy, players can use the mouse to scout the area and break their objectives into smaller goals due to the multitude of enemy soldiers. ![]() The sound design of explosions is intense and can also be used to mask any loud noises that the players may need to make. While stealth mode is essential for moving around the maps, it’s not necessary to use it all the time. This level of detail makes the stealth mode gameplay both immersive and challenging. The diagonal lines that represent halfway out of the field of vision indicate that standing up in that area will draw the enemy’s attention, but crawling within that range can keep the player hidden. Being too close to a soldier results in detection regardless of the player’s position, except if they find a disguise. Notably, each field of vision has a distance reference. However, if shrubs or boxes obstruct their vision, players can use this to their advantage and have Manfred and Ewald crawl past undetected. The game implements an intricate system for the enemy units’ fields of vision, which allows them to detect anything within their line of sight at their level. However, the checkpoints are fairly frequent, so I never found myself too frustrated with having to replay sections. The game is also unforgiving – one wrong move can lead to the death of one or both of your soldiers. Enemies are intelligent and will actively try to outflank and surround you, making for some intense and challenging encounters. One aspect of the game that stood out to me was the AI. ![]()
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